Autodesk 3Ds Max


MODELLING

Introduction
Basic functions of key & unit set up
General theory of modeling
Compound objects & parametric deformers
Editable spline / layer & group
Modeling in editable poly & nubs editable
Using free form deformation bevel & bevel profile


TEXTURING

Apply material & ID, texture editor, making shades, layered texture, making bump map, adjusting color, adjusting seculars highlights, unwrap UVW mapping

LIGHTING

Theory of standard & photometric lights, understanding types of lights & shadows, sunlight, add glow/fog light

RENDERING

Theory of mental ray, render, render setup, improvements of the environment effect, working with the landscape & elements of render

ANIMATION

Animation survey, key frame animation, using a reactor & cloth.
Particle plot system & creating a walk through animation.

Duration 360 hrs